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Keynote Speakers

David Kirk

David B. Kirk has long been known for his contributions to graphics hardware and algorithm research. In 1997, he took the position of Chief Scientist at NVIDIA, a leader in visual computing technologies, and he is currently an NVIDIA Fellow. At NVIDIA, Kirk led graphics-technology development for some of today's most popular consumer-entertainment platforms, playing a key role in providing mass-market graphics capabilities previously available only on workstations costing hundreds of thousands of dollars.

For his role in bringing high-performance graphics to personal computers, Kirk received the 2002 Computer Graphics Achievement Award from ACM SIGGRAPH and, in 2006, was elected to the National Academy of Engineering, one of the highest professional distinctions for engineers.

Kirk is the inventor or co-inventor of over 50 issued patents. David has published numerous articles on graphics technology, edited the book Graphics Gems III and most recently co-authored the popular textbook “Programming Massively Parallel Processors”. David received his M.S. '90 (Computer Science) and Ph.D. '93 (Computer Science) from Caltech. In 2009, David received Caltech’s Distinguished Alumni award.

Tomas Akenine-Möller

Tomas Akenine-Möller received his M.Sc. in Computer Science and Engineering from Lund University in 1995, and a Ph.D. in graphics from Chalmers University of Technology in 1998. He has worked on shadow generation, mobile graphics, wavelets, high-quality rendering, collision detection, and more. Tomas has several papers published at the ACM SIGGRAPH conference, and his first SIGGRAPH paper was on the (then new) topic of mobile graphics together with Jacob Ström in 2003.
He co-authored the Real-Time Rendering book with Eric Haines.

Tomas received the best paper award at Graphics Hardware 2005 with Jacob Ström for the ETC texture compression scheme, which is now part of the OpenGL ES API. Current research interests are in graphics hardware both for mobile devices and desktops, new computing architectures, collision detection, and high-quality rapid rendering techniques. Tomas is a professor in computer graphics at Lund University, and is the engineering manager at the Intel site in Lund.

His homepage is: http://cs.lth.se/tomas_akenine-moller

Markus Gross

Dr. Gross is a professor of computer science at ETH Zurich, head of the Computer Graphics Laboratory and the director of Disney Research Zurich. For more than 20 years Prof. Gross has been pursuing basic and applied research in computer graphics, image generation and display, geometric modeling, and computer animation. His research interests include point-based graphics, physically-based modeling, immersive displays, and 3D video. He has published more than 200 scientific papers and he holds various patents on core graphics and visualization technologies.

Since 1994, Prof. Gross continues to develop and to refine the graduate teaching program in computer graphics at ETH and he has been teaching various undergraduate classes in computer science. He serves as a member of international program committees of the most important conferences in his field and chaired various scientific committees, most notably the papers committee of ACM SIGGRAPH 2005. Prof. Gross received a Master of Science in electrical and computer engineering and a Ph.D. in computer graphics and image analysis, both from Saarland University in Germany. From 1990 to 1994, he was a senior researcher at the Computer Graphics Center in Darmstadt, where he established and directed the Visual Computing Group.

Prof. Gross is a member of ACM and ACM SIGGRAPH, a senior member of IEEE, a member of the IEEE, and a fellow of the Eurographics Association. From 2002-2006 he was a member of the ETH research commission. Prof. Gross serves on the boards of numerous international research institutes, societies, and governmental organizations. He also co-founded Cyfex AG, Novodex AG, LiberoVision AG, and Dybuster AG.

His homepage is: http://www.inf.ethz.ch/personal/grossm/